![]() ![]() While the M-100 Grenade Launcher and the M-622 Avalanche are also highly effective at destroying clustered husks while using less ammo in general, the long-lasting vortex from the Blackstorm can be more useful in situations where husks are continuously spawning one after the other, notably during the final battle of Collector Base: The Long Walk.Even on Insanity difficulty, Husks and Abominations with full health and armor will die from a single shot. The projectile of the weapon simply pulls the Husks within itself, killing them quickly without any hard work. The M-490 is effective against groups of Husks.The Blackstorm's mechanics lend itself to being used as a "fire and forget" weapon fire off a shot to drop a crowd-controlling vortex that will suppress a large area for several seconds and immediately switch back to a conventional gun to finish off whatever is left following the detonation.Tougher than average enemies will be severely hurt or crippled by a single shot, even on higher difficulties. The Blackstorm's relatively high ammo usage, slow moving shot, and delayed damage means it should generally be used only in situations where lots of enemies are packed into a restricted area where they can't escape from the blast such as a corridor or small room.The Blackstorm does not cause any type of friendly fire to Shepard or Shepard's team regardless of difficulty setting, allowing it to be fired at point-blank range safely.This makes the Blackstorm one of only two weapons in Mass Effect 2 capable of directly damaging enemies through cover, the other being the Cain. While the Blackstorm's projectiles do not pass through terrain, both the gravitational effects of the vortex and the damage of the detonation pass through intervening cover such as walls.The detonation of the Blackstorm projectile causes a brief time dilation effect similar to the one caused by the detonation of the M-920 Cain or the Soldier's Adrenaline Rush.The Blackstorm is technically fully automatic-if the trigger is held, it will fire repeatedly, albeit slowly.The trigger must be held to charge a shot for 3 seconds before firing, however, Shepard can continue to move at normal speed while charging a shot.Enemies killed by the Blackstorm disintegrate leaving no corpse.This makes it fairly useful for tying up foes like Scions for a long time, especially if multiple shots are fired. Unlike the Singularity power, the Blackstorm's vortex duration is fixed and is not reduced by hitting multiple enemies or holding even powerful enemies repeatedly. ![]() Unlike the true Singularity, however, enemies pulled into the air and suspended by the Blackstorm's projectile can't be detonated with Warp.Just as with the biotic power Singularity, only unprotected enemies with no shields, barriers, or armor will be pulled into the air by the Blackstorm's projectile, but the vortex will cause slight damage over time to all types of protection and health as well as staggering most enemy types repeatedly. ![]() The size of the vortex slightly increases leading up to detonation. If the projectile encounters terrain or directly collides with an enemy it will persist there until detonation which always occurs a set amount of time after firing (about 5 seconds).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |